AR-6 | Sechs
Recent Entries 
2nd-Jun-2011 10:36 am - (OOC) - Tracking Post
sixth_attack: (Noble)
Week 5
Day 75 )Day 74 )Day 73 )Day 72 )Day 71 )Day 70 )Day 69 )
Week 4
Day 68 )Day 67 )Day 66 )Day 65 )Day 64 )Day 63 )Day 62 )
Week 3
Day 61 )Day 60 )Day 59 )Day 58 )Day 57 )Day 56 )Day 55 )
Week 2
Day 54 )Day 53 )Day 52 )Day 51 )Day 50 )Day 49 )Day 48 )
Week 1
Day 47 )Day 46 )Day 45 )Day 44 )Day 43 )Day 42 )Day 41 )
9th-Oct-2009 10:51 pm - Day 44 journal entry
sixth_attack: (Impatient Mini Sechs)
[Written in messy handwriting]

To do battle with list
Recluse: Big guy who says he has experience in fighting. He used to have 8 arms with blades on the ends before he ended up here. Sounds like a giant spider. Definitely gotta fight him when we get outta here.

Teisel: Huge, loud squeaky guy with big hair who says he's a pirate. Has TONS of weapons and battle machines. Mentioned having something called a Blitzkrieg. I'd love to duke it out with this guy!

Forte: Short kid who claims to be the "Strongest Fighting Robot in the World". Real beat up by a monster and stuck in a wheelchair right now. Has a buster that's supposed to copy other weapons and an add on called Gospel that looks like a robotic wolf. Doesn't know about Panzer Kunst, even though he has marks on his face that look similar to the eye black fighters like me would have. Gonna look into this one more later.

[next page is covered in messy scribbles that were done during dinner shift]

Go to HELL Landel!
5th-Oct-2009 10:55 pm - (OOC) - Post-MU Details
sixth_attack: (Gloomy)
During Nightshift 46, Sechs was put through one of the dreaded M-U sessions held almost nightly at the institute. Six needles were injected into his spine and neck, each of them pumped in a mystery drug that was heavy, cold, cruel and utterly devoid of light. After Sechs' M-U ordeal, he now has the side-effects of the drug to deal with. The dark liquid injected into Sechs' spine reached the dark, negative voice inside his psyche and had given it a terrible life of its own.

The first time Sechs encountered this shadow was when he fought against the Great Whophon in the Z.O.T.T. A master hypnotist who lead a cruel cult consisting of brainwashed members, Whophon used his uncanny powers of suggestion to wreck havoc towards everyone involved with the tournament, even the audience watching the fight. Sechs attempted to attack Whophon but found himself trapped within the hypnotist's illusions. It was then that a shadowy version of himself emerged and tormented him, acting as an outlet for the dark insecurities that festered in the farthest parts of Sechs' mind. Infuriated, Sechs attacked the shadow with his blade but ended up stabbing himself instead.

Nearly identical to the "Dark Side of the Moon" that was summoned by Whophon to torment Sechs, the drug-induced shadow will follow Sechs around and fight to break him down and take control of its host.

Examples of the "Dark Side of the Moon" from BAA Last Order volume 7:
Part 1
Part 2

[The following effects have been mod-approved]

No one but Sechs can sense the after effects of the drug. It is a psychological menace that will stalk Sechs and cruelly pick away at his weaknesses and insecurities. Despite it not being "real", Sechs' shadow can trick him into hurting himself and others. The fluctuating chill inside Sechs' spine and the constant attacks against his mind and senses will also be a constant hindrance.

The effects involve hearing the shadow's voice which sound exactly like Sechs' own, temporary full or partial disablement of his senses and self-control, chilling temperatures in the back and various illusions of blackened forms including but not limited to Sechs' shadowy doppelganger and a multitude of inky tendrils that surround and coil themselves around their host.

The drug's cold presence inside his spine can be felt by others if they came into physical contact with that part of Sechs' body. Elements of healing that are considered the opposite of darkness can help ease Sechs' ailment, but not cure it.

The side-effects intensify at night and will often be at their worst around midnight. The light of day will bring some relief for Sechs, the drug will lose its intensity and even go dormant during the afternoon, but it won't let Sechs forget about its presence...

Update
As of Day 74, (and with mod approval) Sechs' M-U symptoms have been reduced. During his fateful battle with Aigis in the coliseum, Sechs ran himself through with his blade and expelled most of the sentient poison from his severed spine. With only half of its form still inside its host's body, the M-U's voice is gone and its illusions are greatly weakened. The side-effects such as the unnatural chill and muscle pain remain. Sechs will never be totally free from the drug until it's removed entirely from his spine or he returns to his original body.
22nd-May-2009 03:13 pm - (OOC) - Inventory
sixth_attack: (Reflection)
Current Inventory
(Landel's Starter Supplies)
- Personal journal
- Flashlight
- Batteries
- Radio
- Key ring (Currently holds the keys for character's room and desk drawer)
- 30 Pens (Two have been damaged so far)

- Double bit Axe with wooden handle. (Looted from Doyleton during Nightshift 42. Currently in good condition but with light blood stains on the blade.)

- Copies of the Roof Map, first-floor map, and second-floor map. (The second floor map has been edited. The unmarked Disciplinary Therapy hallway has been scribbled out with a bold 'X'.)

- Wrist brace that used to be on Sechs' sprained right arm before it was healed. May use it as a make-shift piece of armor.

- As a result of posting an Oktoberfest '09 entry, parts of Sechs' former combat outfit have been mysteriously returned to him. The suit is the same except it lacks the metal face plate, cyborg eye, "6" on the forehead (unless drawn on), Mini-Sechs and Titan blade. The armor pieces are lighter and not as strong as the original gear were but still offer decent protection. He will be wearing this outfit during nightshift unless noted otherwise.

- After the disappearance of his roommate Will (Jason Todd), Sechs has "inherited" his first roomie's items including: A machete, a box of cookies, a packet of cigarettes, a roll of duct tape, a box cutter, a hammer, screwdriver, pliers and a wrench. He has a few metal pipes while the rest have been given to Kibitoshin.

- A black felt marker (stolen from arts & crafts room during nightshift 49)

- A Lurcher's large thumb that has been chopped off during a fight on nightshift 51 and kept as a personal trophy.

- A single claw from a Necrit has been kept by Sechs during the riots of nightshift 59.
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